1. Teoretická práce: Zvíře v reklamě 2. Praktická část: Průvodce - 2D animovaný film
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dc.contributor.advisor |
Gregor, Lukáš
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dc.contributor.author |
Surý, Radovan
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dc.date.accessioned |
2013-10-13T04:29:28Z |
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dc.date.available |
2013-10-13T04:29:28Z |
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dc.date.issued |
2012-12-03 |
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dc.identifier |
Elektronický archiv Knihovny UTB |
cs |
dc.identifier.uri |
http://hdl.handle.net/10563/24923
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dc.description.abstract |
Práce se zabývá užitím zvířete a jeho významu v reklamě a následným vnímáním diváky. Snažím se posoudit využití zvířete a jeho stylu prezentace v reklamě i po stránce technologické a to ve všech oblastech: hrané, 2D, 3D nebo CGI technologie |
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dc.format |
46s. (78 399) |
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dc.format.extent |
4459377 bytes |
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dc.format.mimetype |
application/pdf |
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dc.language.iso |
cs |
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dc.publisher |
Univerzita Tomáše Bati ve Zlíně |
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dc.rights |
Bez omezení |
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dc.subject |
zvíře
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dc.subject |
reklama
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dc.subject |
příroda
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dc.subject |
divák
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dc.subject |
2D
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dc.subject |
3D
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dc.subject |
CGI
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dc.subject |
hraná reklama
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dc.subject |
vnímání
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dc.subject |
symbolika
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dc.subject |
Vodafone
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dc.subject |
Aardman studio
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dc.subject |
Tamden studio
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dc.subject |
dotazníky
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dc.subject |
cílová skupina
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dc.subject |
animal
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dc.subject |
advertising
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dc.subject |
nature
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dc.subject |
viewer
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dc.subject |
2D
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en |
dc.subject |
3D
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en |
dc.subject |
CGI
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en |
dc.subject |
played by advertising
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dc.subject |
perception
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dc.subject |
symbolism
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en |
dc.subject |
Vodafone
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en |
dc.subject |
Aardman studio
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en |
dc.subject |
studio Tamden
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dc.subject |
questionnaires
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dc.subject |
target audience
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dc.title |
1. Teoretická práce: Zvíře v reklamě 2. Praktická část: Průvodce - 2D animovaný film |
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dc.title.alternative |
1. Theoretical part: Animals in Advertising 2. Practical part: Guide - 2D animated short |
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dc.type |
diplomová práce |
cs |
dc.contributor.referee |
Laučíková, Ivana |
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dc.contributor.referee |
Slivka, Ondrej |
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dc.date.accepted |
2013-06-10 |
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dc.description.abstract-translated |
My dissertation work apply one's mind to use of animal and his importance in advertising and the subsequent perception of the audience. I try to explore the use of animal and his presentation style in advertising from the point of view of technology in all areas: fiction, 2D, 3D and CGI technology. |
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dc.description.department |
Ústav animace a audiovize |
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dc.description.result |
obhájeno |
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dc.parent.uri |
http://hdl.handle.net/10563/183
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dc.parent.uri |
http://hdl.handle.net/10563/220
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dc.thesis.degree-discipline |
Animovaná tvorba |
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dc.thesis.degree-discipline |
Animation |
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dc.thesis.degree-grantor |
Univerzita Tomáše Bati ve Zlíně. Fakulta multimediálních komunikací |
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dc.thesis.degree-grantor |
Tomas Bata University in Zlín. Faculty of Multimedia Communications |
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dc.thesis.degree-name |
MgA. |
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dc.thesis.degree-program |
Teorie a praxe audiovizuální tvorby |
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dc.thesis.degree-program |
Theory and Practice of Audiovisual Arts |
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dc.identifier.stag |
29016
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utb.result.grade |
C |
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dc.date.submitted |
2013-05-24 |
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