dc.contributor.advisor |
Gregor, Lukáš
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|
dc.contributor.author |
Hrazdira, Denis
|
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dc.date.accessioned |
2013-10-13T10:52:15Z |
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dc.date.available |
2013-10-13T10:52:15Z |
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dc.date.issued |
2012-12-03 |
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dc.identifier |
Elektronický archiv Knihovny UTB |
cs |
dc.identifier.uri |
http://hdl.handle.net/10563/25102
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dc.description.abstract |
V mé závěrečné práci popisuji přípravu a postup od začátku do konce při vytváření postav ve 2D a 3D médiích, pro herní, filmový a knižní průmysl. Klíčová slova: Charakter design, 2D, 3D, tvorba, hry, animovaný film, ilustrace, techniky, cílová skupina, estetika, barva, detail, příběh, archetypy, Carl Gustav Jung. |
cs |
dc.format |
49 s. (55 475 znaků) |
cs |
dc.format.extent |
2236610 bytes |
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dc.format.mimetype |
application/pdf |
cs |
dc.language.iso |
cs |
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dc.publisher |
Univerzita Tomáše Bati ve Zlíně |
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dc.rights |
Bez omezení |
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dc.subject |
Charakter design
|
cs |
dc.subject |
2D
|
cs |
dc.subject |
3D
|
cs |
dc.subject |
tvorba
|
cs |
dc.subject |
hry
|
cs |
dc.subject |
animovaný film
|
cs |
dc.subject |
ilustrace
|
cs |
dc.subject |
techniky
|
cs |
dc.subject |
cílová skupina
|
cs |
dc.subject |
estetika
|
cs |
dc.subject |
barva
|
cs |
dc.subject |
detail
|
cs |
dc.subject |
příběh
|
cs |
dc.subject |
archetypy
|
cs |
dc.subject |
Carl Gustav Jung
|
cs |
dc.subject |
Character design
|
en |
dc.subject |
2D
|
en |
dc.subject |
3D
|
en |
dc.subject |
creation
|
en |
dc.subject |
games
|
en |
dc.subject |
animated movies
|
en |
dc.subject |
illustration
|
en |
dc.subject |
tech-niques
|
en |
dc.subject |
target group
|
en |
dc.subject |
aesthetics
|
en |
dc.subject |
color
|
en |
dc.subject |
detail
|
en |
dc.subject |
backstory
|
en |
dc.subject |
archetypes
|
en |
dc.subject |
Carl Gustav Jung
|
en |
dc.title |
1. Teoretická část: Character design2. Praktická část: Kudlanka - 2D, 3D kombinovaný animovaný film |
cs |
dc.title.alternative |
1. Theoretical part: Character Design 2. Practical part: Mantis - 2D & 3D combined animated movie |
en |
dc.type |
diplomová práce |
cs |
dc.contributor.referee |
Laučíková, Ivana |
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dc.contributor.referee |
Slivka, Ondrej |
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dc.date.accepted |
2013-06-13 |
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dc.description.abstract-translated |
In my final thesis I describe the preparation and the process from beginning to end in the creation of the characters in 2D and 3D media for gaming, movie and book industry. |
en |
dc.description.department |
Ústav animace a audiovize |
cs |
dc.description.result |
obhájeno |
cs |
dc.parent.uri |
http://hdl.handle.net/10563/183
|
cs |
dc.parent.uri |
http://hdl.handle.net/10563/220
|
cs |
dc.thesis.degree-discipline |
Animovaná tvorba |
cs |
dc.thesis.degree-discipline |
Animation |
en |
dc.thesis.degree-grantor |
Univerzita Tomáše Bati ve Zlíně. Fakulta multimediálních komunikací |
cs |
dc.thesis.degree-grantor |
Tomas Bata University in Zlín. Faculty of Multimedia Communications |
en |
dc.thesis.degree-name |
MgA. |
cs |
dc.thesis.degree-program |
Teorie a praxe audiovizuální tvorby |
cs |
dc.thesis.degree-program |
Theory and Practice of Audiovisual Arts |
en |
dc.identifier.stag |
29011
|
|
utb.result.grade |
D |
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dc.date.submitted |
2013-05-24 |
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