Motion capture jako nástroj 3D animace
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| dc.contributor.advisor |
Ondroušek, Václav
|
|
| dc.contributor.author |
Byrtus, Radoslav
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|
| dc.date.accessioned |
2024-07-23T13:16:16Z |
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| dc.date.available |
2024-07-23T13:16:16Z |
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| dc.date.issued |
2023-11-01 |
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| dc.identifier |
Elektronický archiv Knihovny UTB |
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| dc.identifier.uri |
http://hdl.handle.net/10563/55571
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| dc.description.abstract |
Mojím hlavným cieľom v tejto práci bolo hlbšie porozumieť a zvládnuť technológiu Motion Capture a softvér Unreal Engine. Chcel som ukázať ich schopnosti a možnosti v atraktívnom kontexte. Výsledkom bude krátky CGI cinematic film spolu s plagátmi. Teoretická časť práce sa zaoberá štúdiom technológie MoCap a Unreal Engine, ako aj poznávaním storytellingu, storyboardingu a postprodukcie videa. Praktická časť bude zrkadliť tvorbu animácií pomocou MoCap, vytváranie charakteru a prostredia v Unreal Engine a rôzne aspekty postprodukcie, ako je farebná úprava a strih videa. |
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| dc.format |
65 s. (73 912 znaků) |
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| dc.language.iso |
sk |
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| dc.publisher |
Univerzita Tomáše Bati ve Zlíně |
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| dc.rights |
Bez omezení |
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| dc.subject |
Motion Capture
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cs |
| dc.subject |
animácia
|
cs |
| dc.subject |
CGI
|
cs |
| dc.subject |
3D
|
cs |
| dc.subject |
3D design
|
cs |
| dc.subject |
digitálny design
|
cs |
| dc.subject |
Motion Capture
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en |
| dc.subject |
animation
|
en |
| dc.subject |
CGI
|
en |
| dc.subject |
3D
|
en |
| dc.subject |
3D design
|
en |
| dc.subject |
digital design
|
en |
| dc.title |
Motion capture jako nástroj 3D animace |
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| dc.title.alternative |
Motion Capture as a 3D Animation Tool |
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| dc.type |
bakalářská práce |
cs |
| dc.contributor.referee |
Vázal, Matej |
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| dc.date.accepted |
2024-06-05 |
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| dc.description.abstract-translated |
My main goal in this thesis was to gain a deeper understanding and mastery of Motion Capture technology and the Unreal Engine software. I wanted to show their capabilities and possibilities in an attractive way. The result will be a short CGI cinematic film along with posters. The theoretical part of the thesis deals with the study of MoCap technology and Unreal Engine software, as well as learning about storytelling, storyboarding and video post-production. The practical part will mirror creating animations using MoCap, creating character and environments in Unreal Engine and various aspects of post-production such as colour editing and video editing. |
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| dc.description.department |
Ateliér Digitální design |
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| dc.thesis.degree-discipline |
Digitální design |
cs |
| dc.thesis.degree-discipline |
Digital Design |
en |
| dc.thesis.degree-grantor |
Univerzita Tomáše Bati ve Zlíně. Fakulta multimediálních komunikací |
cs |
| dc.thesis.degree-grantor |
Tomas Bata University in Zlín. Faculty of Multimedia Communications |
en |
| dc.thesis.degree-name |
BcA. |
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| dc.thesis.degree-program |
Multimédia a design |
cs |
| dc.identifier.stag |
68792
|
|
| dc.date.submitted |
2024-05-17 |
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